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Zbrush+Painter+UE4, Ben Kingsley

Digital sculpture of Ben Kingsley created in Zbrush, textured using Substance Painter, and later integrated into Unreal Engine 4.

This process involved detailed modeling in Zbrush, where I carefully sculpted the likeness of Ben Kingsley with high attention to facial features and proportions. The texturing was then done using Substance Painter, ensuring the skin and other details were realistic and suited to the character's design. Finally, the model was integrated into Unreal Engine 4, where I optimized it for real-time rendering and ensured it fit seamlessly into the environment with proper lighting and shading.

Date
January 7, 2021